Intelligence in games
Just a little rant. Computer games have ‘AI’ for the computer opponents. But what, if anything, is meant to seem intelligent about them? They are quite clearly little more than simple scripts, and remind me of Hutchen’s (sp?) contribution to the Loebner prize (which, by the way, was an excellent entry, and one which shows the futility of the Turing Test as it is currently envisaged). For me, an intelligent opponent would not always be seeking to beat me when it plays. A group of us play games in the bar on occasion, and we do not all play to win (not all of the time, anyway). We are intelligent people (or at least, so it seems to us) and one of the goals of playing is to explore possibilities and to build a framework for social interaction which allows us to explore other areas in discussion during, before and after the games.
I would like to see an ‘AI’ playing on these terms. Anyone out there want to provide one for me?

0 Comments:
Post a Comment
<< Home